Workshop on the Tactile Internet

Date: Monday July 9
Time: 4:30 – 6:30
Room: TBD

Paper Titles: Workshop on the Tactile Internet
Towards Low Latency in 5G HetNets: A Bayesian Cell Selection / User Association Approach
Dynamic QoS Allocation for Real-Time Wireless Control in Tactile Internet
Learning-Based Resource Allocation for Data-Intensive and Immersive Tactile Applications

Mobile communications continues to play an important role in the modern economy, including sectors such as consumer electronics, health, education, logistics, and various major industries. Mobile communications networks of today have successfully connected the vast majority of the global population. After creating the Mobile Internet—connecting billions of smart phones and laptop—the focus of mobile communications is moving towards providing ubiquitous connectivity for machines and devices, thereby creating the Internet-of-Things (IoT).  With the technological advancements of today, stage is being set for the emergence of the Tactile Internet, in which ultra-reliable and ultra-responsive network connectivity will enable the deliverance of real-time control and physical tactile experiences to remote users. The Tactile Internet will underpin the internet of skills, that in turn will provide a true paradigm shift from content delivery, to remote skills-set delivery, thereby introducing a broad range of novel use cases. Hence, it will provide a true paradigm shift from content-delivery to skill-set delivery networks, and thereby revolutionize almost every segment of society. The Tactile Internet has been defined as:

A network or network of networks for remotely accessing, perceiving, manipulating, and controlling real or virtual objects and processes in perceived real-time by humans or machines.’ (IEEE P1918.1)

As per the ITU, the Tactile Internet will add a new dimension to human-machine interaction by delivering a low-enough latency to build real-time interactive systems. Further, the Tactile Internet has been described as a communication infrastructure combining low latency, very short transit time, high availability and high reliability with a high level of security. Associated with cloud computing proximity through, e.g., mobile edge-clouds and combined with the virtual or augmented reality for sensory and haptic controls, the Tactile Internet addresses areas with reaction times in the order of a millisecond.

With 5G, an additional breakthrough is soon to happen: The latency in communicating over wireless networks will become low enough to enable an end-to-end round-trip delay from terminals through the network back to terminals of approximately 1 to 10 ms (or even less). This meets the constraints for human, or even machine, response to tactile (haptic) stimuli. The wireless communications network can therefore become the platform for enabling control of real or virtual objects in many situations of life.

To this end, 5G World Workshop on the Tactile Internet will address the challenges in achieving an immersive physical cyber environment through integrating communications, control, networks and signal processing technologies. Topics of interest include but are not limited to: physical real-time interaction, ultra-responsive wireless networks, emerging applications (‘verticals’), haptic codecs, software defined edge, deterministic networking, intelligent data processing, and platforms and demos.

Research topics of interest include, but are not limited to, the following:

Communication Networking for Ultra-low Latency and High Reliability (URLLC)

  • Edge-computing & Edge-Intelligence
  • Software defined Edge design, control and automation
  • Lean protocol design
  • Fine-grained and dynamic QoS
  • Deterministic Networking
  • Traffic variance and distributed network topologies

Tactile Internet Applications and Real-Time Platforms

  • Wireless Robotics for medical, and industrial applications
  • Tactile sensors and actuators
  • Edge-computing platform for real-time communication

Intelligent Data Processing

  • Multi-modal data compression & synchronization
  • AAA and Encryption techniques for ULL applications
  • Distributing intelligence and control for ULL applications
  • Artificial Intelligence & Machine Learning techniques for ULL applications

Tactile Internet Demos

  • Demos that address a novel research problem will be admitted at this track

Co-Chairs: 

 


Oliver Holland
King’s College London

Kaniz Mahdi
Ciena

Meryem Simsek
ICSI, Berkeley