Media and Entertainment
Disrupting Media and Entertainment in the 5G Era
Media and entertainment is one of the most disruptive vertical market that has received limited focus in the context of 5G. Mobile network operators are increasingly interested in acquiring media assets, which enables provisioning of new services and act as potentially new revenue streams. The requirements for novel media content formats and means of efficiently delivering them using 5G networks are currently being investigated. Recently, the concept of augmented and virtual reality (AR/VR) over wireless networks has generated an unprecedented interest from academia and industry. The success of an immersive VR experience hinges on solving a plethora of grand theoretical and practical challenges cutting across multiple disciplines, and industries. Enabling the cost-efficient delivery of such media and entertainment content using 5G networks would be the main focus of this special topical.
The special topical is organised and technically co-sponsored by one of the flagship research projects in the Phase-II of the EU H2020 5G-PPP initiative: 5G-Xcast. The 5G-Xcast project is focused on Broadcast and Multicast Communication Enablers for the 5G of Wireless Systems. The project will develop point-to-multipoint (PTM) communication capabilities for 5G. The technology solutions will primarily target the technical requirements of the Media & Entertainment (M&E) vertical. 5G-Xcast brings the M&E vertical into 5G-PPP, bringing together for the first time major and small and medium size players from mobile/fixed/broadcast industries.
Mauricio Aracena is Media Standardization Manager at Ericsson and he has more than sixteen years’ experience in working with multimedia technologies for the mobile phone industry. He has actively contributed in defining the next generation multimedia standards for 3GPP, ATSC and DVB, recently in the area of High Dynamic Range. Currently, he is the Secretary and Board Member of the Virtual Reality Industry Forum (VRIF); he also co-chairs the Distribution Task Force within the same organization. Mauricio holds a M.Sc. in Electrical Engineering from The Royal Institute of Technology in Stockholm and an MBA from Blekinge Institute of Technology, Sweden.
Dr. Zúñiga is a computer engineer from Costa Rica. He holds a doctorate in Informatics and a master degree in Multimedia from the Autonomous University of Barcelona, as well as a master degree in Information Systems from the Costa Rican Institute of Technology. These studies served as a starting point for his 3D journey, studying stereoscopic Graphical User Interfaces, and more recently VR, where he focused on WebVR and is interested in defining the “semantics of depth”. He currently works for Samsung Research UK, as a Senior Engineer/Web Advocate for the Samsung Internet browser. You can find more information about his projects at diekus.net.
Jyri Huopaniemi is heading Architecture and Technology Strategy at Nokia Technologies / Digital Media. Previously he led the Formats and Platforms team of Digital Media at Nokia Technologies with global responsibility for the OZO Live and OZO Player SDK products. Formerly he has lead Imaging Business at Nokia Technologies and has held the position of Director and Head of Nokia Research Center Media Technologies Laboratory. He has 20 years of experience in developing and productizing breakthrough multimedia technologies, and leading R&D teams and large organizations. He joined Nokia in 1998 and has held several management positions in the fields of multimedia technology, mobile applications and user interfaces and interaction. Jyri received his doctoral degree from Helsinki University of Technology in 1999.
Panel on disrupting the media and entertainment industry through 5G
Details: To be announced.
Dr. Mehdi Bennis
University of Oulu
Dr. David Gomez-Barquero
Universitat Politècnica de València
Dr. Belkacem Mouhouche
Dr. Athul Prasad
NOKIA Bell Labs